﻿#include "game.h"

int main(int argc, char **argv) 
{
	// Initialize the game
	if(!CGame::Instance().Init(argc, argv))
		return 1;

	// Main game loop
	CGame::Instance().Run();

	// Shut down the system
	CGame::Instance().Close();
	delete CGame::Ptr();

	return 0;
}
